I Was So Hungry
How to Play I Was So Hungry ?
I Was So Hungry treats hunger as an active countdown rather than a background stat, every scavenging decision is measured against how much time it costs versus how much it actually feeds you, which makes even a "safe" choice risky if it eats up too much time without enough payoff.
Because scarce resources rarely offer a clean risk-free option, taking a smaller guaranteed food source over a larger but riskier one tends to keep a run stable longer, a single failed gamble for a bigger feast can cost more than several safe, modest meals would have. Watching for danger cues before committing to a scavenging detour matters as much as the hunger meter itself, since a fight you didn't need to have burns resources faster than hunger alone would. Day of Meat: Radiation covers similar scavenge-to-survive tension in a post-apocalyptic setting.