Do NOT Take This Cat Home
How to Play Do NOT Take This Cat Home?
Do NOT Take This Cat Home opens with the kind of choice that sounds harmless in any other game, take in a stray cat, and uses that low-stakes framing deliberately: the horror here builds from how ordinary the first few decisions feel before the story starts pulling apart.
With dozens of endings branching from small early choices, a single kind or careless decision made without a second thought can lock in a story path you won't notice until several scenes later, which makes this a game better suited to slow, deliberate reading than to clicking through dialogue quickly. Reaching more than one or two endings on a first playthrough is unlikely by design, revisiting earlier choices with the opposite instinct is really how the fuller picture comes together. Class of '09 runs a similarly branching, consequence-heavy narrative in a very different setting.