Run 2

How to Play Run 2 ?

Joseph Cloutier's Run 2 bends gravity around its floating tunnel pieces rather than keeping a fixed up and down, your character can run along walls and even upside-down sections, which turns navigating a gap into reading which surface is actually "down" at that moment.

Because tunnel pieces sometimes rotate or shift as you approach, committing to a jump only once a platform's final position is visible tends to be safer than jumping toward where it looked like it was heading a moment earlier. Momentum carries around curves and inclines, so maintaining speed into a turn rather than slowing down usually clears gravity-shifting sections more cleanly than a cautious approach. Run 3 continues the same gravity-bending tunnel-running format with new characters and harder levels.

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